12-02-2016, 01:55 PM
(This post was last modified: 01-04-2017, 10:18 AM by Marcin Maćkowiak.)
12-02-2016, 05:11 PM
Normally I don't comment on gallery submissions and great works of art. Yours at typically very nice ... inspirational ...
With this one ... I can help but feel that you need the GILLS and surface details to make it more "mushroomy". Naturally I would lean towards use of perhaps some voronoi based regions imprinted as gill and or stem ... picking maybe a more interesting mushroom.
12-03-2016, 02:37 PM
Excellent work!
Did you use any background picture or all made in W3D? I assume foreground grass is texture, but how did you make leaf area - some algorithm or hand made? Could you also share with 'pure' wire? Thanks! BR, Hank
My gallery: marcone.pl
12-03-2016, 05:32 PM
Marcin,
Very nice modeling and render. If you are interested in modeling the gills, here is a Wings3D tutorial...Mushroom Tutorial oort
12-05-2016, 01:18 PM
Thanks guys for your kind words and advices.
Ofcourse I could do it more detailed, but I wanted to keep mushrooms lowpoly as much as I could. As you can see the whole scene is not so much complex. (12-03-2016, 02:37 PM)Hank Wrote: Did you use any background picture or all made in W3D? Here you go: As you can see in the backgroud there is an alpha space. Grass made with particle systems in Blender. It is not any grass texture. I used put on option and hand made editing to make leaves. Thanks again!
12-11-2016, 02:21 AM
Nice Work!
12-18-2016, 04:06 AM
Wow that looks great, do you know which species of mushroom that is by any chance?
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