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Wings 3D Development Forum Wings 3D Design & Development v
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New commands (vertex deform and more)

 
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New commands (vertex deform and more)

edb
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Posts: 137
Threads: 17
Joined: Nov 2022
#1
08-25-2025, 11:38 AM
Hello,

I haven't posted updates for a bit but I have been making more plugins.

I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.

Inner Stretch / Outer Stretch

[Image: XmQU8Z12_o.gif]

This is a kind of scaling where the center gets scaled more/less than the outer extremity.

Shear Rotate

[Image: XpnsftbD_o.gif]

A bit like shear and a bit like rotate.

Weighted Move

[Image: LQQWTjkE_o.gif]

The weights of each vertex is computed by the normals being blurred with the neighbouring vertices. The amount of movement of each vertex depends how similar the "blurred" normal is with the axis of movement.

I'll have plugins to download soon, as I'm still making some changes.

There are other commands also that I'll show soon.
micheus
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Posts: 3,689
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Joined: Jun 2012
#2
08-25-2025, 06:42 PM
(08-25-2025, 11:38 AM)edb Wrote: I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.
Hi edb
Good to see you are still around with some stuffs for Wings3D.

I'm not sure about the use of the last one since it may in terms of final look itself we can achieve a similar one using Move+Magnet:
[Image: move-y-magnet.png]

But, this is only my though. Dan is who decides what can be added or not. We just make our PRs. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
ivla
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Posts: 68
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#3
08-27-2025, 05:26 AM
edb, looks good.
Please show how the "shear rotate" will work with 8- or 12-sided cylinder.
edb
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Posts: 137
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Joined: Nov 2022
#4
09-01-2025, 01:51 AM (This post was last modified: 09-01-2025, 02:01 AM by edb.)
Thanks micheus and ivla for the feedback.

micheus Wrote:I'm not sure about the use of the last one since it may in terms of final look itself we can achieve a similar one using Move+Magnet:

Thanks micheus it does have a similar look in many cases though the area of influence is controlled differently. (I think)

[Image: 4SITmHDa_o.gif]


ivla Wrote:Please show how the "shear rotate" will work with 8- or 12-sided cylinder.

Shear rotate with 8 and 12 side cylinder

[Image: QLrFdCr6_o.gif]


More commands:

Trim Corner

Moves the vertices away from one corner with a wall.

[Image: 1Qk021rd_o.gif]


Bubble

Moves the vertices away from a spherical volume.

[Image: jEsSTG6q_o.gif]
micheus
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Posts: 3,689
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Joined: Jun 2012
#5
09-01-2025, 02:40 PM
(09-01-2025, 01:51 AM)edb Wrote: [Image: 4SITmHDa_o.gif]
This remembered me about an implementation I did for Tweak (in 2017) since it works similar to the magnet effect over the mesh.
[W.I.P] Tweak improvements - Painting a soft selection.
By checking my PR I just realize I removed it due some issue dgud has pointed and for some reason I didn't get back to it.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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