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Wings 3D Development Forum Wings 3D Interface & Usage v
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Inserting a rectangular face

 
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Inserting a rectangular face

blizzart88
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#1
06-07-2013, 11:17 PM
Hi,
I have another question:
Is there a way to insert just a plain rectangular face?
I want to create a flag and need just faces for this.

I hope you can help me with this.
ggaliens
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#2
06-07-2013, 11:24 PM
But a flag has two faces ... opposite each other. Opposite normals.

And then bend it.
blizzart88
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#3
06-08-2013, 12:40 PM
(06-07-2013, 11:24 PM)ggaliens Wrote: But a flag has two faces ... opposite each other. Opposite normals.

And then bend it.

You´re right. So do I have to place two faces on the same positon (front and back view)?
And were do I place or draw a face in Wings3D? Al I can place are objects.
oort
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#4
06-08-2013, 02:53 PM
blizzart88,
All meshes in Wings3d have to be closed. Your flag will actually be a flattened cube.

You could use a Regular Plane object so that it is already subdivided on the faces. You may need to connect the verts on the other 4 faces of the Regular Plane if you plan to smooth the flag on export and are not using hard edges.

Sorry no more time for Wings3D today... Sad

oort
Fonte Boa
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#5
06-08-2013, 06:28 PM (This post was last modified: 06-08-2013, 06:48 PM by Fonte Boa.)
<< And were do I place or draw a face in Wings3D? Al I can place are objects. >>

Put an initial primitive,
manipulate it if you want, then
select the appropriated face(s)
Use Face | Extract | Normal
to begin the creation of a double-side object without thickness.

if the selection isnt plane
you will have to build a good topology
(Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect)
starting with the big resultant face (one of the object "sides").

if the selection is flat plane,
select that big resultant face and
call Tools | Virtual Mirror | Create,
and then Tools | Virtual Mirror | Freeze

my 2ç
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blizzart88
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#6
06-08-2013, 10:57 PM
(06-08-2013, 06:28 PM)Fonte Boa Wrote: << And were do I place or draw a face in Wings3D? Al I can place are objects. >>

Put an initial primitive,
manipulate it if you want, then
select the appropriated face(s)
Use Face | Extract | Normal
to begin the creation of a double-side object without thickness.

if the selection isnt plane
you will have to build a good topology
(Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect)
starting with the big resultant face (one of the object "sides").

if the selection is flat plane,
select that big resultant face and
call Tools | Virtual Mirror | Create,
and then Tools | Virtual Mirror | Freeze

my 2ç

That is actually what I was thinking of.

Thank you, Fonte Boa.
Now I will have a look on how I get this textured...

   
oort
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#7
06-09-2013, 05:26 AM (This post was last modified: 06-09-2013, 05:29 AM by oort.)
blizzart88,
For simple objects with flat faces you can use Tools > Snap Image to attach textures to the faces. For more complicated objects you will need to learn to use Wings3D's AutoUV command (Face or Object Mode > RMB > UV Mapping).

Fonte Boa,
Since I never use it I don't know... does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube???

oort
Fonte Boa
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#8
06-09-2013, 07:37 PM
<< does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? >>

Not the same orientation and ever flat in Y axis, but yes: the resultant object has 4 verts and 2 faces. Smile
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