05-29-2014, 12:07 PM 
	
	
	
		Hello, I am just starting out with Wings 3D and I must say its been both fun and frustrating. I have spent the last few days searching for answers to all my questions about UV mapping. now I seem to have found tutorials or help on most of them but i have 1 question remaining. A little background. 
I am making a simple model of the Eagle Transporter from Space 1999, a 19070's scifi show. The model has several parts that are the same. For example there are 4 landing pods all the same size. I can unwrap and texture 1 of them which i have done. How do i now use this same map on the other 3 pods? I have 2 other modules the same and 4 engines that can all have the one texture. all up the model is 13 objects and i didnt want 13 UV maps/textures if possible.
I am using Wings 3D 1.5.3 stable Win 64b.
	
	
	
I am making a simple model of the Eagle Transporter from Space 1999, a 19070's scifi show. The model has several parts that are the same. For example there are 4 landing pods all the same size. I can unwrap and texture 1 of them which i have done. How do i now use this same map on the other 3 pods? I have 2 other modules the same and 4 engines that can all have the one texture. all up the model is 13 objects and i didnt want 13 UV maps/textures if possible.
I am using Wings 3D 1.5.3 stable Win 64b.
 
	 

 It shouldn't create problems to combine the objects, nor will the texture be rotated if you rotate the object.
 It shouldn't create problems to combine the objects, nor will the texture be rotated if you rotate the object.
	![[Image: 2mqvymt.jpg]](http://i57.tinypic.com/2mqvymt.jpg)
![[Image: 2vbq911.jpg]](http://i59.tinypic.com/2vbq911.jpg)