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Wings 3D Development Forum Wings 3D Design & Development v
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Choosing the amount of circularizing...

 
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Choosing the amount of circularizing...

Dimitri
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#1
10-07-2015, 09:33 AM (This post was last modified: 10-07-2015, 11:53 AM by Dimitri.)
Another small but important improvement an already existing tool may have: adding numerical input in circularize command!

I felt the need of it when trying to model a pipe like object -a flower stem- which I wanted it to begin as a star like shape in its initial face and be transformed to a circle shaped end face gradually (and gracefully, of course). If we had a way regulating the amount of circularize command, so that in every extrusion step it may be changed such a thing could be very easy to achieve.

Below I put an image illustrating the idea: if we had the way we could begin from, say, the 'g' loop and in every step of extrusion we could put another circularizing value, to the point that the final 'a' loop might be totally circular. So we might have a very smooth transition from a star like shape to a totally circular shape (in the case of a flower stem the circularizing would follow the opposite direction, of course, but here I do put this image for reasons of better visual explanation)...

[Image: Gradual%20circularize_zpsdluly6nk.jpg]
ggaliens
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#2
10-07-2015, 02:27 PM
It is a nice idea. Very nice.
Dimitri
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#3
10-07-2015, 04:37 PM
Happy that you like it Mark! Hope that you can help! : - )
ggaliens
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#4
10-07-2015, 11:38 PM
I see that my circularize does already have numerical input.

So if you use "D" command ... maybe it does not take too long ?

Or is it still too hard ?
micheus
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#5
10-07-2015, 11:51 PM (This post was last modified: 10-07-2015, 11:53 PM by micheus.)
(10-07-2015, 11:38 PM)ggaliens Wrote: I see that my circularize does already have numerical input.
So if you use "D" command ... maybe it does not take too long ?
Or is it still too hard ?
By planning the model, it would be possible to use less segments, so you would have less edge loops to apply "D" and after that you could use Flow Connect to create the intermediate segments and make your object smooth like shown here.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Dimitri
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#6
10-08-2015, 10:13 AM
Well, all the commands exist already. Thanks for reminding Mark. The solution is there. Just my absent mindedness (which it becomes monumental sometimes). : - )
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