Hello everyone!
I'm new to the forum, I live in Brazil, and have been using Wings3D for some years now, which I love
Something always bothered me, for example,
in Maya you can move in coordinate systems relative to the following:
-world
-local
-object
-normal
Wings have something similar to this that I'm missing? Or could it be implemented? With a nice little gizmo thingie like Cinema4D..
Attached image describes typical case, when I have a rotated object and need to continue working as if it was still aligned with XYZ axis.
	
I'm new to the forum, I live in Brazil, and have been using Wings3D for some years now, which I love

Something always bothered me, for example,
in Maya you can move in coordinate systems relative to the following:
-world
-local
-object
-normal
Wings have something similar to this that I'm missing? Or could it be implemented? With a nice little gizmo thingie like Cinema4D..
Attached image describes typical case, when I have a rotated object and need to continue working as if it was still aligned with XYZ axis.
 
	 



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