• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gripes & Grumbles v
1 2 3 4 5 … 8 Next »
PovRay Exporter

 
  • 0 Vote(s) - 0 Average
PovRay Exporter

ismacou
Offline

Junior Member

Posts: 27
Threads: 6
Joined: Apr 2019
#1
10-25-2024, 10:01 PM
Hi.
When I export to PovRay I always notice distortion on glass or crystal objects. I recently found a solution using the Poseray utility. It has a method of smoothing mesh normals and then the regular povray file is exported.
Is there a way to optimize the mesh exported to Povray from Wings, without subdividing the mesh to an unmanageable point?
Is this a reason to update and perhaps fix the Povray exporter?
I don't want to sound pretentious or bold, but glass renders with such distortions are unacceptable and useless.
Greetings and thank you very much.

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,681
Threads: 185
Joined: Jun 2012
#2
10-26-2024, 11:58 PM
I'm not sure we can do something about that (in the code). But, you may try something I did in the past in orde to improve the glass render.

In this post you are going to see I kept the mesh the most regular (squares) as possible and then triangulate it.
That was the way I got good results in POV-Ray.

https://www.wings3d.com/forum/showthread...7#pid15817
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode