• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 11 12 13 14 15 … 32 Next »
Transparent UV mesh

 
  • 0 Vote(s) - 0 Average
Transparent UV mesh

Mancom37
Offline

Junior Member

Posts: 10
Threads: 2
Joined: Apr 2016
#1
06-23-2016, 10:27 PM
Hello lads,I want to use this texture here althought I am wondering what should I do in the UV mesh so that part in the bottom to go "transparent" so it looks like the hay is falling down.

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#2
06-23-2016, 10:53 PM
The problem is the image. It seems to not have the alpha channel information.
Try this one I added the alpha channel with Gimp, removed the black color and saved it.
[Image: roof_transp_zps14a2ff2d.png]
[Image: roof_zpsff3a9a03.png]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Mancom37
Offline

Junior Member

Posts: 10
Threads: 2
Joined: Apr 2016
#3
06-23-2016, 10:59 PM
Thank you very much man,if it is not a problem(just out of pure curiosity)what is an alpha channel information?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#4
06-23-2016, 11:10 PM (This post was last modified: 06-23-2016, 11:10 PM by micheus.)
The correct term for png files is "alpha transparency".
A kind of definition: Alpha channel
How to do:
- Photoshop -> Create a Transparent Image with Adobe Photoshop
- Gimp -> Saving Images with Transparency
It's similar for other graphic applications.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Mancom37
Offline

Junior Member

Posts: 10
Threads: 2
Joined: Apr 2016
#5
06-25-2016, 11:12 PM
I am using apint.net and when I finish editing the textures it deletes the alpha channel,you know any way I could prevent this from happening?
oort
Offline

3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#6
06-26-2016, 01:15 AM
Mancom37,
I have never used apint.net so I cannot say about that. What format are you exporting as? Not all image formats support Alpha. TGA and PNG do support it. I think Tiff does as well. Jpeg does not support Alpha. I usually export as .PNG since Windows Explorer does not display thumbnails of .TGA files.

oort
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#7
06-26-2016, 03:17 AM
(06-25-2016, 11:12 PM)Mancom37 Wrote: I am using apint.net
I think you means paint.net. Smile

As oort said, you just need to export or save as the image using one format that supports transparence.

Check this short video tutorial about that. It's exactly the same process I used in Gimp to make transparent the black area in your image.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Mancom37
Offline

Junior Member

Posts: 10
Threads: 2
Joined: Apr 2016
#8
06-26-2016, 05:37 PM
I am getting this error:
http://i.imgur.com/gAkdzit.png
Mancom37
Offline

Junior Member

Posts: 10
Threads: 2
Joined: Apr 2016
#9
06-27-2016, 04:37 PM
Problem solved!Thank you guys!
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode