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Wings 3D Development Forum Wings 3D Bug Reports v
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[not a bug] Wavefront export

 
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[not a bug] Wavefront export

OXO
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#1
11-07-2016, 11:22 AM (This post was last modified: 11-13-2016, 02:23 AM by micheus.)
If I have a flat plane with 4 vertices and 2 sides, then uv map it and have tga textures each side. The normals are output as 0,0,0 which makes the textures not display.

I can upload an example if required.
OXO
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#2
11-09-2016, 11:01 AM
Any comment dgud? Have you been able to replicate this?
micheus
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#3
11-09-2016, 12:00 PM
I can take a look on this and l would prefer to use example yours. Could you please link it?
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
dgud
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#4
11-09-2016, 06:35 PM (This post was last modified: 11-09-2016, 06:35 PM by dgud.)
The normal for a vertex is the average between the faces it is connected to,
one face normal points at Z and the other face -Z thus the vertex normal is 0,0,0.

What to you want it to be?
dgud
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#5
11-09-2016, 08:43 PM
Not a bug, it works fine if you set the edges to hard which is what I guess you want.
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