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Wings 3D Development Forum Wings 3D Design & Development v
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Save texture map as SVG?

 
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Save texture map as SVG?

Selezen
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Posts: 2
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Joined: Jan 2013
#1
01-30-2013, 04:51 PM
Is it possible to export a texture map from the UV mapper as SVG?

I do a lot of simple model texturing and creating card models from Wings, and the first thing I have to do for high-res output is trace the bitmap output in Inkscape.

If Wings had a plugin for this it would save me hours of work.

Is it possible?
Wegg
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Member

Posts: 113
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Joined: Jan 2013
#2
02-01-2013, 04:08 PM
That'd be cool actually. A resolution independent .svg uv output.
Selezen
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#3
02-01-2013, 04:36 PM
(02-01-2013, 04:08 PM)Wegg Wrote: That'd be cool actually. A resolution independent .svg uv output.
I don't know if "resolution independent" would be appropriate, because the greater use of that would be to allow easy creation of a texture from the output UV file. Since the bitmaps are (I assume) created by extrapolating the pixel position of each line, the SVG polygons could be created in a similar fashion. I'm not exactly sure how similar the process could be though.

The lengthy part of texture creation in Inkscape has always been locating the exact pixel co-ordinates for a change of direction in a line, especially in circles (or cylinder ends).

Inkscape has a "bitmap trace" function that may be a good starting point for the concept if it helps. It's not great though, because it generates a shape that is all one vector polygon, sometimes with thousands of nodes in it that all have to be separated out.
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