• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gallery v
1 2 3 4 5 … 17 Next »
Playing with Wings3D for fun (Micheus)

 
  • 8 Vote(s) - 4.25 Average
Playing with Wings3D for fun (Micheus)

Pages (25): « Previous 1 … 16 17 18 19 20 … 25 Next »
Jump to page 
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#171
10-14-2017, 04:55 PM (This post was last modified: 01-04-2019, 04:56 AM by micheus.)
Ready to be textured.
[Image: speaker-uvmap.jpg]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#172
10-17-2017, 07:45 PM (This post was last modified: 11-14-2018, 07:58 PM by micheus.)
That was a nice texture to create. :-)
After find the pattern I create the bump and normal map. A mask map for the holes was also created from it.
[Image: top-dish-pattern.png]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
oort
Offline

3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#173
10-19-2017, 04:11 AM
Micheus,
That texture looks great. I can't wait to see the finished model.

oort
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#174
10-19-2017, 03:02 PM
Thanks
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#175
11-13-2017, 07:00 PM (This post was last modified: 11-14-2018, 07:57 PM by micheus.)
It took me a couple of time to create a spiral using path tool in Gimp:
[Image: top-dish.png]

Still working on the diffuse texture for the base piece. I just realize I put something in the wrong place on the mesh. The USB port is too close to the logo image - I'm just reviewing it. Sad
[Image: body-base-dif.jpg]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#176
11-14-2018, 07:55 PM
Lately I have not had much time to model, but during my tests with the future PBR materials I ended up coming with this spacecraft.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Hank
Offline

Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#177
11-18-2018, 07:47 PM
wow! Shocked
PBR makes difference. Looks very nice.
Let's move W3D to next level!

BR, Hank
My gallery: marcone.pl
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#178
01-04-2019, 04:53 AM (This post was last modified: 01-26-2019, 10:45 AM by micheus.)
Something that should to be finished before the last year ends, but I couldn't. Smile





Build the textures is always a challenge and it was not different trying to use this cork image to build it.
[Image: building-the-cork.png]


And again I couldn't to use my plugin to build this twisted wire. It's still not good for that. Sad

The trick was to use a big Spring and scale it down. Then, to connect them a couple of Sweep Region (Free). After one "leg" was ready it was just duplicated and welded to create the twisted wire.
For the wire that connect the "legs" I started with a Cylinder Tube with a few sessions and removed the segment I was about to deform. Then, again I used Sweep Region (free) plus Tweak Magnet to get that result.
To finish it I added some extra loops by using Flow Edge Loop.



I found a nice and clean label of a champagne manufacturer which I could to extract the maps I needed to make it look like another one from the same brand I found.
[Image: building-the-label.png] [Image: building-the-label-2.png]

As usual I tried to use as less polygons I could to give the object a nice look (not much faceted without to smooth)


And the look of the material settings with the new light shader is really awesome! Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Hank
Offline

Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#179
01-04-2019, 04:02 PM
good details and textures man Cool
Wire is excellent!
I keep my fingers crossed for you path plugin - it could help us with many curvy shapes too!

BR, Hank
My gallery: marcone.pl
oort
Offline

3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#180
01-26-2019, 02:26 AM
Micheus,
Great modeling as usual.

Happy New Year! Smile

oort
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)

Pages (25): « Previous 1 … 16 17 18 19 20 … 25 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode