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Gotcha!

 
  • 1 Vote(s) - 4 Average
Gotcha!

Hank
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Senior Member

Posts: 295
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Joined: Dec 2013
#1
11-26-2018, 09:44 AM
Hello,

Next W3D project.
Title: Gotcha!

W3D 2.1.7

Textures & Renders TBC
















BR, Hank
My gallery: marcone.pl
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#2
11-26-2018, 04:57 PM
Ha!Ha! This guy is going to be in trouble.
Can't wait to see the textured version. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Hank
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Posts: 295
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#3
11-27-2018, 05:11 PM
(11-26-2018, 04:57 PM)micheus Wrote: Ha!Ha! This guy is going to be in trouble.
Can't wait to see the textured version. Smile

I can't wait to start work with new path function... although for this project I do my best with bend function, but shoelace or rope around the neck could be done much faster.
I keep my fingers crossed for this option.

BR, Hank
My gallery: marcone.pl
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#4
11-28-2018, 11:58 AM
(11-27-2018, 05:11 PM)Hank Wrote: I can't wait to start work with new path function...
Yeah, it can help with these pipe things.
it's delayed since I've been working on some bugs and helping dgud to test the changes for the new version (that is always priority).

I think I can make it available early in the next year, since it doesn't seems a good idea introduce something new just after a new version be released to not cause misunderstanding about the origin of any bug that can appear. Although by using a separated geometry window for it has been proved a good way to isolate my bugs from the Wings3D one. Just my window crashes and get closed in a hard crash.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
olve11
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#5
12-04-2018, 11:19 AM
Good work!
InExPro studio

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ggaliens
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Erlang Hacker
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#6
12-04-2018, 04:04 PM
Hank ... get KNOT-PLOT so you can make yourself an awesome basket.

Anyways ... neat stuff. Good works.
Hank
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Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#7
12-07-2018, 05:28 PM
Hi guys,

thanks for the comments and suggestions.
It makes fun to work with some organic stuff and I think to stay for a while with more animal subjects. They are nice to model and within small number of objects you're able to create something interesting with happy message. So, beside 'Gotcha!' I already have one more topic done and next 2 still clarifying in my mind Smile
Still preparing UV maps and textures...

@ggaliens

thank you for suggestion, but I try to keep as low as possible number of programs I work with [mainly W3D and Blender] and I don't like mixing objects between something more than that.

BR, Hank
My gallery: marcone.pl
Hank
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Posts: 295
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Joined: Dec 2013
#8
01-30-2019, 07:50 PM
+ render

Textures + Postprocess: GIMP 2.10
Render: Blender 3D



BR, Hank
My gallery: marcone.pl
olve11
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Member

Posts: 233
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Joined: Dec 2012
#9
01-31-2019, 08:47 PM
Nice work!
Only question.
Do you try render scene with smooth glass sphere (or some glass type) and
replaced the wave water sphere?
InExPro studio

Lord of Galaxies

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Hank
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Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#10
02-02-2019, 07:44 PM
(01-31-2019, 08:47 PM)olve11 Wrote: Nice work!
Only question.
Do you try render scene with smooth glass sphere (or some glass type) and
replaced the wave water sphere?

I tried with pure glass too and the scene had quite different look, thus in the final I decided to use displacement node for it. And now I think it makes small separation between main objects and the package - the sphere itself is only a frame for what have been made in Wings.

Thank you for all comments.

BR, Hank
My gallery: marcone.pl
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