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ModEmMaik OFP addon

 
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ModEmMaik OFP addon

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modEmMaik
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Posts: 11
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Joined: Mar 2017
#11
08-30-2019, 07:53 PM (This post was last modified: 09-06-2019, 05:20 PM by modEmMaik.)
One more time Smile

AMX 13 VCI
Low Poly (2.7k vertices, 2.4k faces)

Wings3d / Wavefront / 3ds DL by mediafire










Readme:
"AMX 13 VCI" Wings-3d models by modEmMaik

License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
http://creativecommons.org/licenses/by-nc-sa/4.0/

Low Poly (2.4k faces / 4.7k edges / 2.7k vertices) model of the basic AMX VCI/VTT from the 50's
- Wavefront (.obj) format
- 3d Studio (.3ds) format
- Textures in tga format

Used tools:
Paint.NET for textures
Blender for baking normals and ambient occlusion

Reference by 1/35 model from heller (No. 81140)

Have Fun,
modEmMike
claus82
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Posts: 30
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#12
08-31-2019, 06:05 PM
Great!!!
micheus
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#13
09-02-2019, 08:00 PM
modEmMaik it looks great.
You did an excellent work on the texture. Did you use vertex color and extract the painted texture or you paint everything outside Wings3D?
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
modEmMaik
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#14
09-06-2019, 05:14 PM
Thanks for asking and this positive feedback Smile

I have used some simple models for bumpmap creation (see the download link and attachments).

I copied the screenshot into the texture bumpmap layer in order to add more details to the handdrawn secions.

As always, I also used blenders "Bake texture" feature for basic bumpmap and ambient occlusion layers.

DL-Link bumpmap generation example and multi-layer body texture


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micheus
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#15
09-07-2019, 12:10 AM (This post was last modified: 11-30-2019, 07:37 PM by micheus.)
modEmMaik, just to check if I understood it right...
You used the bump_ref.wings - in orthographic view - to extract the bump map you used in Gimp. Is that right?!

If so, a couple of years ago, the user linkoboy changed a shader of Wings3D v1.5.4 to allow him to extract normal maps. I did a test too. You can check it here.
Thinking about this way to capture normal map - for a situation like that, nowadays the AO can be done in the same way. It's not a big deal, but a trick that can be useful sometimes.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
RubberMan
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#16
09-07-2019, 12:24 AM
Cool model mate.
My book(s); An Introduction to 3D Modelling with Wings3D Volume I

My Twitter
modEmMaik
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#17
09-09-2019, 06:02 PM (This post was last modified: 09-09-2019, 06:03 PM by modEmMaik.)
Thanks for the positive feedback and the tip Smile

I have checked the shaders (using 2.1.5 version and replaced the hemilight shaders with linkoboy version).
The results look promising good Smile

Using screenshots and integrating them into a bumpmap creates a very usefull sequence.
Is there any other way for texture extraction?
I tried to use a debug tool in combo with wings3d, but without result.
micheus
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#18
09-09-2019, 07:45 PM (This post was last modified: 09-09-2019, 08:04 PM by micheus.)
(09-09-2019, 06:02 PM)modEmMaik Wrote: Is there any other way for texture extraction?
I tried to use a debug tool in combo with wings3d, but without result.
I don't think you need. Check the replay I did to your thread Compatible openGl debug-tool?
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
modEmMaik
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#19
05-02-2021, 12:02 PM (This post was last modified: 05-02-2021, 12:20 PM by modEmMaik.)
Well.... was bored after playing all games on my rig during lockdown...

M60 A3 low poly model (3.5k faces / 6.6k edges / 3.7k vertices)
DL-Link by Mediafire: DL-Link by MediaFire

Some pics:





"M60 A3" Wings-3d models by modEmMaik

License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License
http://creativecommons.org/licenses/by-nc-sa/4.0/

Low Poly (3.5k faces / 6.6k edges / 3.7k vertices) model of the basic M60A3 MBT from the 80's
- Wavefront (.obj) format
- 3d Studio (.3ds) format
- Textures in in multilayer photoshop format

Used tools:
Wings3D v1.54 (detail bump map generation) and v2.2.4
Paint.NET v4.2.5 for textures
Blender v2.60 for baking normals and ambient occlusion

Credits:
All tool developers ... cudos
Model is based on AFV Club M60A3/TTS 1:35 model scalemates briefing page

Have Fun,
modEmMike
oort
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#20
05-02-2021, 06:10 PM
Great work. Love the detail. Glad you got bored with playing games... Smile

oort
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