09-09-2019, 05:56 PM 
	
	
	
		I tried to combine GLIntercept  with Wings3d in order to generate a texture-bake function (capture texture after shader stage).
But GLIntercept does not seem to interact with Wings3D.
Does any one have an alternative debug tool, usable to capture textures after a shader pass?
Thanks,
mike
	
	
	
But GLIntercept does not seem to interact with Wings3D.
Does any one have an alternative debug tool, usable to capture textures after a shader pass?
Thanks,
mike
 
	 


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