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Wings 3D Development Forum Wings 3D Design & Development v
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YafaRay Plug-in

 
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YafaRay Plug-in

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micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#31
03-30-2013, 04:24 PM
(03-30-2013, 02:42 PM)oort Wrote: If the space issue is fixed, do you still think there is a real need for defining a default directory for rendering files?
No.
Quote:When someone is working on a project, wouldn't they keep the renders in the same folder as the .wings file???
Maybe not. That's why I suggested to add an option for.

Quote:wings_job:render(ExportTS, Renderer,AlphaChannel++"-f "++format(RenderFormat)++" "++ArgStr++" "++filename:rootname(Filename)++" ", PortOpts, Handler)
replace it with:
Code:
wings_job:render(ExportTS, Renderer,AlphaChannel++"-f "++format(RenderFormat)++" "++ArgStr++" "++wings_job:quote(filename:rootname(Filename))++" ", PortOpts, Handler)
I notice that by using
++ArgStr++" """++filename:rootname(Filename)++""" ", PortOpts,
the extra double-quotes are removed, so I used the quote function and worked!

Quote:If you are interested and have the time, I would not be offended in any way if you were to take over the polishing work on the plug-in.
No, thanks. Just help you with some major problems. You know I have my own project "walking". Smile
oort
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Posts: 1,184
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#32
03-30-2013, 09:04 PM (This post was last modified: 04-01-2013, 05:36 PM by oort.)
Micheus,
Thank you for the code. It may be Monday before I can update the plugin. Very glad there is a fix... Smile

I figured you would have plenty of your own stuff to do but I would have regretted not having asked if you would have been interested.

Thanks again. It is good to have someone who can get me out of these situations... Smile

Edit: I have updated the plugin with the fix for the problem with spaces in file names and folder names. It is ready for download. Thanks again to Micheus for helping to fix this. I used the file you sent to get rid of the compile errors. Moving the delete button was not working. I may have missed something that you changed. I still need to study that but wanted to go ahead and release this.

oort
oort
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#33
04-05-2013, 04:28 AM
I discovered that SigmaA was not being exported for SSS materials. I also discovered that specular_color was being incorrectly exported as sss_specular_color. I have updated the tar file and it is ready for download.

oort
oort
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#34
04-11-2013, 09:25 PM
I noticed that I needed to add color swatches for the Musgrave and Distorted Noise procedurals. I also changed the text for them. Color 1 is now "Base" and Color 2 is now "Texture".

I moved Alpha control down one line and the "Delete" button for Modulators out to the right.

I have updated the tar file and it is ready for download.

oort
oort
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#35
04-12-2013, 02:13 PM (This post was last modified: 04-12-2013, 02:14 PM by oort.)
I was assuming that the YafaRay plugin would have to be recompiled in order for it to work with Wings3D 1.5 Snapshots. Seeing in the other thread that it works with the Wings3D 1.5 64bit Snapshot, I decided to try. I have confirmed that you can use it with Snapshot Wings3D 1.5... Smile

oort
ggaliens
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#36
04-12-2013, 05:19 PM
Oort, Welcome to the land of awesomeness and backwards compatibleness and also the world of luckiness.
But you should restest all that you can just to be sure !
RayR
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#37
04-23-2013, 08:17 PM
Great work. I'm glad we have so much talent and quality people here in the Wind3d community. I get inspired every time I come to forum.
oort
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#38
04-26-2013, 05:19 PM
RayR,
Thanks for the compliment. The YafaRay developers are supposed to release a new version of YafaRay 0.1.5 this weekend. Starting with windows builds.

oort
oort
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#39
05-03-2013, 03:15 PM (This post was last modified: 05-03-2013, 03:15 PM by oort.)
The 64bit version of YafaRay 0.1.5 RC is available for download. This is a release candidate and not an official release. Since I don't have a 64bit machine, I can't tell you anything about how well it works.

Here is a link to the posting about it in the YafaRay forum... YafaRay 0.1.5 RC

They are having trouble getting the 32bit version to compile correctly at this time. I will add a link here when it is available.

oort
oort
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#40
05-24-2013, 06:05 PM
I was playing around with procedural textures and noticed that my labeling for Texture and Base color swatches was wrong. I also noticed that I needed to be able to set negative values for Normal in order to use Voronoi Crackle and create dents instead of bumps. The ranges for some settings needed to be increased to be compatible with Wings3D. I had used Blender settings for reference but the scaling is different. All of these have been fixed.

The .tar file has been updated and is ready for download. Below is an attempt at Leather and a Voronoi procedural.

oort

[Image: YafarayLeather_zpsc97d381c.png] [Image: VoronoiCoatedGlossy_zpsb2a91319.png]
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