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The future of new modeling tools

 
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The future of new modeling tools

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rman
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//huhu

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#11
02-07-2013, 10:58 PM
(02-05-2013, 08:11 PM)boredom Wrote: Hypothetically, if I had the time, I'd love to rewrite it in C# and just follow a functional paradigm (enforce referential transparency, don't maintain state unless required and multithread stateless things etc...).

erlang.NET

maybe this is something?
boredom
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#12
02-08-2013, 05:48 AM (This post was last modified: 02-08-2013, 05:48 AM by boredom.)
(02-07-2013, 10:58 PM)rman Wrote:
(02-05-2013, 08:11 PM)boredom Wrote: Hypothetically, if I had the time, I'd love to rewrite it in C# and just follow a functional paradigm (enforce referential transparency, don't maintain state unless required and multithread stateless things etc...).

erlang.NET

maybe this is something?

Not exactly. Frankly I was referring to breaking from anything called Erlang, but keeping its merits in mind. If you have any further ideas about this, let's move this into PM so that we don't go too off topic in this thread. :]
rman
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//huhu

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#13
02-08-2013, 10:10 PM
Quote:... so that we don't go too off topic in this thread. :]

TY, okay - sure! Smile
Justanother1
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#14
04-25-2013, 10:12 PM (This post was last modified: 04-25-2013, 10:37 PM by Justanother1.)
Go ahead and buy those "New" tools!! I'll take my Wings3D over all of them anyday!! ... admittedly there are some areas where it could be improved ... but not anywhere close to what you posted!! ....
First ... 64-bit (which I'm already running) needs to get out of the tester stage! ... also the Renderer, I'd like someday to see and be able to use my Normal Maps in the viewport. And finaly, some sort of Multi-Res function (similar to quick-smoothed preview), but with the ability to go more than one level, and edit during preview and keep the changes in the first level.

As far as Sculptris ... and most of these guy know, I've been using Wings3d and Sculptris together for a while now .... the two are perfect together, each has just what the other needs .... try these vids ....

http://youtu.be/D9ybGG9ze6g

http://youtu.be/d3J8bs003NA

and | this image was made in Wings3D
-- , V
nemyax
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#15
04-26-2013, 11:57 AM
(02-08-2013, 05:48 AM)boredom Wrote: I was referring to breaking from anything called Erlang, but keeping its merits in mind.
Go Haskell.
dgud
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#16
04-27-2013, 05:38 AM
>> I'd like someday to see and be able to use my Normal Maps in the viewport.

Hmm, You should be able to see that in the snapshot, i.e. in the 64b version you are using.
Justanother1
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#17
04-27-2013, 06:35 AM (This post was last modified: 04-27-2013, 06:39 AM by Justanother1.)
Yea ??? gotta go check ??

Oh Wow ... You Did it AGAIN!!!! Way to Go !! Wooooooo hooooooooooo Thank You!!!!
micheus
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#18
04-29-2013, 01:16 PM
(04-25-2013, 10:12 PM)Justanother1 Wrote: And finaly, some sort of Multi-Res function (similar to quick-smoothed preview), but with the ability to go more than one level, and edit during preview and keep the changes in the first level.
Isn't the use of OpenCL proxy level useful for that?
Wegg
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#19
04-29-2013, 03:18 PM
Wings has this? OpenCL accelerated quick-smoothed preview?
micheus
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#20
04-29-2013, 04:09 PM
(04-29-2013, 03:18 PM)Wegg Wrote: Wings has this? OpenCL accelerated quick-smoothed preview?
Go to Preferences->Misc and check OpenCL proxy level.
If your graphic card supports OpenCL you must be able to set a value.
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