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Wings 3D Development Forum Wings 3D Design & Development v
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A new release

 
  • 1 Vote(s) - 5 Average
A new release

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oort
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3D Obsessed

Posts: 1,184
Threads: 69
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#31
04-12-2014, 02:56 PM (This post was last modified: 04-12-2014, 03:00 PM by oort.)
I just tested the latest and autosave is saving the file in the same folder as preferences.txt without any problem...

Edit: I posted an issue but just realized I had opened the wrong version of Wings3D... Blush

It seems to be working perfectly now. Micheaus, Thanks for all the great new additions to Wings3D. Biggrin

oort
dgud
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Grumpy Dev
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#32
04-13-2014, 07:50 AM
Fonte I have fixed the crash/hanging as well,
so the Message box doesn't crash so it should not crash anymore.
even if you point to a read only dir.

Nemya I do not have access to 32b linux..

Oki will tag and make the release, thanks for the testing and debugging guys
Fonte Boa
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www.youtube.com/wings3dchannel

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#33
04-13-2014, 12:47 PM (This post was last modified: 04-13-2014, 12:49 PM by Fonte Boa.)
Dgud, thank you for fix that crash and for the new development release: i've just downloaded and installed it. Thanks, Micheus, for all your work.

http://www.wings3d.com/?page_id=84
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MikeJ
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#34
04-16-2014, 05:17 AM
I just tried downloading the 64-bit Windows development version and it is claiming to still be 1.5.2. All the other development releases seem to be 1.5.3. Is there no 64-bit?
dgud
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Grumpy Dev
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#35
04-16-2014, 05:21 AM
For me wings.com/download/development/ windows 64 downloads wings-x64-1.5.3
MikeJ
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#36
04-16-2014, 05:34 AM (This post was last modified: 04-16-2014, 05:38 AM by MikeJ.)
Weird. For me 1.5.2 comes up. But every other dev build comes up with 1.5.3. Anyway I went directly to Sourceforge to get it.

In fact the link resolves to:

http://sourceforge.net/projects/wings/fi...e/download

Update: It's Firefox causing the issue. IE goes to 1.5.3 correctly. Not sure why Firefox won't update to the new link.
garyphillips
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#37
05-16-2014, 10:17 AM (This post was last modified: 05-17-2014, 04:37 AM by garyphillips.)
thanks for your support..

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rattle
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#38
06-17-2014, 09:58 AM
I've been rewriting the hemispherical viewport shader to render normal maps with specular reflections which can be controlled through the material settings. Right now I'm trying put in a specular map but cannot find out by what name it is exposed as sampler2D to GLSL, i.e. GlossMap, SpecularMap,
dgud
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#39
06-18-2014, 02:35 PM
They are never sent to the shader, you will have add that wings code, see what changes
I did when adding bump/normal map support, it is in the commit log. gitk is good :-)
Nova
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#40
06-18-2014, 09:59 PM
I'm pretty excited about this. Looking forward to seeing what you come up with, Rattle Smile
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