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Wings 3D Development Forum Wings 3D Interface & Usage v
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AutoUV Mapping - spacing of faces in resulting texture map

 
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AutoUV Mapping - spacing of faces in resulting texture map

mickeydsc
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Posts: 15
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#1
08-26-2015, 02:13 PM
Is there a setting or a method within the AutoUV process that would allow me to define spacing between the mapped faces? When AutoUV generates the texture map, it tends to bump the faces together where the faces are so close that sometimes I get bleedover when I go to paint them. Having some gaps in the texture map would go a long way to making the painting process easier.

An automated solution to that would be a time saver for when AutoUV creates lots of different faces, hence avoiding the need to select and shift faces before creating the texture.
micheus
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#2
08-26-2015, 02:50 PM
(08-26-2015, 02:13 PM)mickeydsc Wrote: Is there a setting or a method within the AutoUV process that would allow me to define spacing between the mapped faces? When AutoUV generates the texture map, it tends to bump the faces together where the faces are so close that sometimes I get bleedover when I go to paint them. Having some gaps in the texture map would go a long way to making the painting process easier.
The easy way?
In selection vertex mode [V], select everything (use marquee selection) and then Scale->Uniform until get the space you want. Wink
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
mickeydsc
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#3
08-26-2015, 03:31 PM
Ah ... to quote an old saying from my part of the world ... "If it were a snake it would have bitten me."

Thanks for pointing out a simple solution Smile
micheus
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#4
08-26-2015, 03:34 PM
(08-26-2015, 03:31 PM)mickeydsc Wrote: Ah ... to quote an old saying from my part of the world ... "If it were a snake it would have bitten me."
We have the same here. Biggrin
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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