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Wings 3D Development Forum Wings 3D Interface & Usage v
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Coming from Second Life--With slow progress. . .

 
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Coming from Second Life--With slow progress. . .

DancesWithRobots
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Joined: May 2016
#1
05-25-2016, 12:00 PM
I'm attempting to recreate the "spaceship home" that I built in Second Life years ago. Being an SL object, it was (of course) constructed out of prims. SO, I'm trying to learn what amounts to "SL level prim construction in Wings 3D."

Things that are easy to do in SL are not quite so intuitive in W3D, but I'm making slow progress. Took me a while to figure out to use "slice" rather than "cut" and "dissolve" instead of "delete." That pretty much defines where I am now. I'm to the point where I'm confident I can bodge this thing together, but I'm pretty certain there are tools and techniques that I'm missing.

I know that W3D is typically used with magnets and extrusion and such to mold prims like clay. OK--I'll get there eventually but for now I just want to play "blocks" and I'm getting to the point where I'm ready to refine those techniques.

What I'm trying to figure out now is how to use constraints and snap-to to more efficiently position prims. (Please don't tell me to RTFM. We all know the manual is incomplete and (IMHO) inadequate on some of the very basic operations. BTW, I'd be willing to help fix that--as soon as I know what I'm doing.) Can someone give me a quick tip, on how to align edges and faces, or point me to the sort of tutorials I need?
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Coming from Second Life--With slow progress. . . - by DancesWithRobots - 05-25-2016, 12:00 PM
RE: Coming from Second Life--With slow progress. . . - by ssmeier - 05-26-2016, 03:41 AM

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