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Wings 3D Development Forum Wings 3D Programming v
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3rd party dll's

 
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3rd party dll's

nigec
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Posts: 126
Threads: 24
Joined: Jun 2016
#1
06-01-2016, 06:57 PM
I've been looking at the Kerkythea plugin with the view of modifying it for Thea, it actually works "as is" to some degree, engine choice and materials would need work but its all do able for an Erlang novice like me.
My question is will Erlang handle 3rd party dll's?.. on the basic leave I could use a C# server dll which sends and receives messages to Thea, this is basically how the Thea4Blender plugin works
or there's the Thea SDK way which has various Swig wrappers, I know C#, Python and Java work and obviously the C++ original

I'm just thinking out loud really, I've done the Wings environment working and building, I've started work on the Thea plugin

The server idea is probably the easiest as it doesn't need the sdk at all, if it was python its only about 10 lines of code to make the client, C# was a lot more
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Messages In This Thread
3rd party dll's - by nigec - 06-01-2016, 06:57 PM
RE: 3rd party dll's - by dgud - 06-02-2016, 11:22 AM
RE: 3rd party dll's - by nigec - 06-02-2016, 12:37 PM
RE: 3rd party dll's - by dgud - 06-02-2016, 12:46 PM
RE: 3rd party dll's - by nigec - 06-02-2016, 01:49 PM
RE: 3rd party dll's - by nigec - 06-03-2016, 11:54 AM
RE: 3rd party dll's - by dgud - 06-03-2016, 01:13 PM
RE: 3rd party dll's - by micheus - 06-03-2016, 04:20 PM
RE: 3rd party dll's - by nigec - 06-03-2016, 04:53 PM
RE: 3rd party dll's - by nigec - 06-06-2016, 04:17 PM

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