06-25-2016, 11:12 PM
I am using apint.net and when I finish editing the textures it deletes the alpha channel,you know any way I could prevent this from happening?
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Messages In This Thread |
Transparent UV mesh - by Mancom37 - 06-23-2016, 10:27 PM
RE: Transparent UV mesh - by micheus - 06-23-2016, 10:53 PM
RE: Transparent UV mesh - by Mancom37 - 06-23-2016, 10:59 PM
RE: Transparent UV mesh - by micheus - 06-23-2016, 11:10 PM
RE: Transparent UV mesh - by Mancom37 - 06-25-2016, 11:12 PM
RE: Transparent UV mesh - by oort - 06-26-2016, 01:15 AM
RE: Transparent UV mesh - by micheus - 06-26-2016, 03:17 AM
RE: Transparent UV mesh - by Mancom37 - 06-26-2016, 05:37 PM
RE: Transparent UV mesh - by Mancom37 - 06-27-2016, 04:37 PM
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