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Wings 3D Development Forum Wings 3D Interface & Usage v
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'Snap image' mode -temporary hide

 
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'Snap image' mode -temporary hide

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#6
09-29-2016, 01:16 PM
I don't know how I missed this. Undecided
(08-19-2014, 01:03 AM)Radi Wrote: Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.
However, near edges on mesh I see texture background
Radi, it's something hard to solve (apparently). It's always recommended include the Edge Filter. From my post about AutoUV Shaders:
Quote:It's recommended to use the Edge Filter on top of the shader layers in order to fix a seams issue.

(09-29-2016, 11:23 AM)tkbd Wrote: (The necessity that makes hide temporary to overlapped image).
Because it need checking for the Image which it is snapped correct position whether or not.
Maybe an option for set the transparency help too.

Quote:3 clicks required to enter Snap mode.
first for Tools->Snap Image; second to select the desired image; and third ?
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
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Messages In This Thread
'Snap image' mode -temporary hide - by Radi - 08-17-2014, 12:43 PM
RE: 'Snap image' mode -temporary hide - by oort - 08-17-2014, 05:44 PM
RE: 'Snap image' mode -temporary hide - by Radi - 08-19-2014, 01:03 AM
RE: 'Snap image' mode -temporary hide - by Nova - 08-19-2014, 09:48 PM
RE: 'Snap image' mode -temporary hide - by tkbd - 09-29-2016, 11:23 AM
RE: 'Snap image' mode -temporary hide - by micheus - 09-29-2016, 01:16 PM
RE: 'Snap image' mode -temporary hide - by dgud - 09-29-2016, 06:53 PM
RE: 'Snap image' mode -temporary hide - by tkbd - 09-30-2016, 12:01 PM

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