10-24-2016, 05:54 AM
Here a test I did capturing the screenshot from the top view (in Orthographic mode) of a smoothed model (not so hi-poly) and applied to an simple block:
![[Image: panel-sample_zps9xsqw1zc.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20III/panel-sample_zps9xsqw1zc.png)
If I had been able to port it to AutoUV shaders it would be easier to "extract a map" from a high-poly just by unwrapping it from the top view (I believe).
![[Image: panel-sample_zps9xsqw1zc.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20III/panel-sample_zps9xsqw1zc.png)
If I had been able to port it to AutoUV shaders it would be easier to "extract a map" from a high-poly just by unwrapping it from the top view (I believe).
