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SM42 - 1017

 
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SM42 - 1017

Hank
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Senior Member

Posts: 295
Threads: 94
Joined: Dec 2013
#7
11-22-2016, 06:44 AM
Hello guys,

Regarding to the polygons it's quite long story, because from the beginning I wanted to make something similar to low-poly but as you can see from the suspension, there's a lot of small parts which in the final render are not visible. But going further I wanted to limit the number of polygons as much as it's possible, so if I only calculate the upper body part it has 2310 tris...
If course I did not mention this before, but textures include: normal/bump and spec map.
Why Kerkythea? well, good question. I saw few renders made with it and for my purpose I think it's enough. The program is free, quite easy to operate and the final result is OK. I wish they could process some improvements, but at this moment we have to use what's already implemented.
Additionally, Kekrythea has already some back up in W3D, so it's easier to manage materials before setting up whole scene.
Sorry I did not put high resolution renders, but if anyone is interested, pls. follow this link: http://s1316.photobucket.com/user/dzinks...l.png.html
Thanks.

Hank.
My gallery: marcone.pl
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Messages In This Thread
SM42 - 1017 - by Hank - 11-20-2016, 05:05 PM
RE: SM42 - 1017 - by micheus - 11-20-2016, 07:25 PM
RE: SM42 - 1017 - by Plervertex - 11-21-2016, 01:19 AM
RE: SM42 - 1017 - by Marcin Maćkowiak - 11-21-2016, 07:51 AM
RE: SM42 - 1017 - by Mishou - 11-21-2016, 07:23 PM
RE: SM42 - 1017 - by olve11 - 11-21-2016, 10:35 PM
RE: SM42 - 1017 - by Hank - 11-22-2016, 06:44 AM
RE: SM42 - 1017 - by micheus - 11-22-2016, 10:17 AM
RE: SM42 - 1017 - by oort - 11-22-2016, 05:59 PM
RE: SM42 - 1017 - by Hank - 11-23-2016, 06:17 AM
RE: SM42 - 1017 - by Niko - 07-25-2018, 11:28 AM
RE: SM42 - 1017 - by Hank - 07-27-2018, 03:50 PM

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