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Wings 3D Development Forum Wings 3D Interface & Usage v
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How To Get a Render back to my initial UV Map

 
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How To Get a Render back to my initial UV Map

Ramjet
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Posts: 37
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Joined: Nov 2012
#5
12-11-2016, 09:49 AM (This post was last modified: 12-11-2016, 12:20 PM by Ramjet.)
Thanks Micheus,

the answer is clear, there is no direct possibility to get back the Renders on the texture map.

The question now is: there is a possibility to get metallic textures like aluminum, steel, in a proper way, better than we can do with Photoshop, which is very limited with specular light.

I will get a look to the free soft you suggest!

The simulator is a soaring simulator, Condor and I am working on a new scenery over the Karakoram Range. It is only a hobby.

[Image: 445072Shot2652r.jpg]

I made the landscape using SRTM data and Terragen classic, and I add static props (airports runways, buildings and 3D objects) with Wings 3D.

Regards
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Messages In This Thread
How To Get a Render back to my initial UV Map - by Ramjet - 11-23-2016, 09:40 AM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-08-2016, 10:23 PM
RE: How To Get a Render back to my initial UV Map - by Ramjet - 12-10-2016, 06:20 PM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-10-2016, 09:15 PM
RE: How To Get a Render back to my initial UV Map - by Ramjet - 12-11-2016, 09:49 AM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-12-2016, 04:39 PM

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