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Wings 3D Development Forum Wings 3D Interface & Usage v
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How To Get a Render back to my initial UV Map

 
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How To Get a Render back to my initial UV Map

micheus
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#6
12-12-2016, 04:39 PM
(12-11-2016, 09:49 AM)Ramjet Wrote: The question now is: there is a possibility to get metallic textures like aluminum, steel, in a proper way, better than we can do with Photoshop, which is very limited with specular light.
You probably can use metal textures to improve your textures quality, but they will still have the same look. Reflex, rugosity, translucency and others are material attributes that seems to not be this simulator's focus. As I read at their site their focus is in provide a accurate/realistic fly.

I believe the best place to get a correct information is asking in their forum: http://forum.condorsoaring.com

/Micheus
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Messages In This Thread
How To Get a Render back to my initial UV Map - by Ramjet - 11-23-2016, 09:40 AM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-08-2016, 10:23 PM
RE: How To Get a Render back to my initial UV Map - by Ramjet - 12-10-2016, 06:20 PM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-10-2016, 09:15 PM
RE: How To Get a Render back to my initial UV Map - by Ramjet - 12-11-2016, 09:49 AM
RE: How To Get a Render back to my initial UV Map - by micheus - 12-12-2016, 04:39 PM

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