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Wings 3D Development Forum Wings 3D Interface & Usage v
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Artifacts when dissolving

 
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Artifacts when dissolving

xiaoxiao181
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Posts: 2
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Joined: Nov 2016
#1
12-13-2016, 04:32 PM
There have been plenty of circumstances where I've needed to dissolve a chunk out of an object and then splice vertices together.
Now, obviously when a chunk is deleted off an object there's an empty space that doesn't necessarily need to be filled (as per most video game models having open faces, like background buildings or the rocks in skyrim) if you've ever managed to find one with the bottom above the ground. You'll notice you can see through the rock because the object is like a shell rather than a solid thing.

Anyway most recently I needed to make a triangular ring for a model space station I'm working on, and part of the ring has a space between it, kinda like that droid control ship in star wars.

So I decided to dissolve a set of faces to get the desired space I needed, fully expecting there to be no problem but instead of dissolving all of it only half of them were dissolved and the other half were magically connected to each other in weird ways and **unselectable**
See the problem here?

I like wings3d. it's simple, it's compact. it gets the job done. just some bugs here and there that really make me want to avoid it, though. the more basic operations in a 3d modeling program either don't exist or bug out in this one
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Messages In This Thread
Artifacts when dissolving - by xiaoxiao181 - 12-13-2016, 04:32 PM
RE: Artifacts when dissolving - by Fonte Boa - 12-13-2016, 06:02 PM
RE: Artifacts when dissolving - by xiaoxiao181 - 12-13-2016, 07:29 PM
RE: Artifacts when dissolving - by micheus - 12-13-2016, 07:59 PM
RE: Artifacts when dissolving - by Fonte Boa - 12-14-2016, 02:37 PM

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