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Wings 3D Development Forum Wings 3D Bug Reports v
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Different object selection after UV export

 
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Different object selection after UV export

micheus
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Posts: 3,681
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Joined: Jun 2012
#9
01-11-2017, 10:24 AM (This post was last modified: 01-11-2017, 10:27 AM by micheus.)
(01-11-2017, 09:21 AM)Hank Wrote: something tells me it's not realed with Intel HD anymore...
I don't think so.
As you wrote before, it works fine in another PC. Not that eventually dgud could find a workaround (as that one pointed by tkbd). Smile

I use to try Wings3D in both Intel HD and AMD graphic cards and any graphic problem that appears use to be in that PC with Intel.
Some time ago I experienced a weird problem with edges not being drawn (post) and I tried a workaround, but what was fixed in a first stage soon went back some smooth after:
Quote:So, what I did was replace the routine that process the quads for other that would draw them as polygon. What I got can be seen in the gif below. The right side is my original Wings3D(32bit) install and the left one is the one I was playing:
[Image: subd_zpsd26bfd6b.gif]
That problem was fixed after Wings3D starts to require OpenGL 2.1. So, still same PC and same driver, but using a different driver resource.

By considering OpenGL has a set of specifications and the way Wings3D uses it is the same for any brand, in events like this I will always tend to believe the problem is related to poor drivers by Intel.


Just to register here, which Intel HD family has your PC?
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Different object selection after UV export - by Hank - 01-09-2017, 05:04 PM
RE: Different object selection after UV export - by micheus - 01-09-2017, 09:39 PM
RE: Different object selection after UV export - by tkbd - 01-10-2017, 03:15 PM
RE: Different object selection after UV export - by Hank - 01-10-2017, 05:14 PM
RE: Different object selection after UV export - by micheus - 01-10-2017, 05:38 PM
RE: Different object selection after UV export - by dgud - 01-10-2017, 06:02 PM
RE: Different object selection after UV export - by Hank - 01-11-2017, 06:51 AM
RE: Different object selection after UV export - by Hank - 01-11-2017, 09:21 AM
RE: Different object selection after UV export - by micheus - 01-11-2017, 10:24 AM
RE: Different object selection after UV export - by Hank - 01-11-2017, 11:23 AM
RE: Different object selection after UV export - by micheus - 01-11-2017, 03:46 PM
RE: Different object selection after UV export - by micheus - 01-11-2017, 04:03 PM
RE: Different object selection after UV export - by Hank - 01-13-2017, 11:45 AM

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