(01-15-2017, 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3:
![[Image: random-placing_zpsf9500ac3.png]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20III/random-placing_zpsf9500ac3.png)