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Wings 3D Development Forum Wings 3D Programming v
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Objects exported in reverse order

 
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Objects exported in reverse order

oort
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Posts: 1,184
Threads: 69
Joined: Nov 2012
#7
01-27-2013, 02:35 AM
Micheus,
Once again you are my hero... Smile

The first recommended code worked and the last one worked even better. It will allow me to get rid of the "Object #" setting from the Meshlight properties dialog.

I had to make one little tweak to your code...

Quote: end, 0, Objs),
had to be changed to...
Quote: end, 1, Objs),

That way objects are numbered 1,2,3,etc instead of 0,1,2,etc.

Thanks again,
oort
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Messages In This Thread
Objects exported in reverse order - by oort - 01-25-2013, 06:33 AM
RE: Objects exported in reverse order - by micheus - 01-25-2013, 11:41 AM
RE: Objects exported in reverse order - by oort - 01-25-2013, 05:24 PM
RE: Objects exported in reverse order - by oort - 01-25-2013, 10:47 PM
RE: Objects exported in reverse order - by micheus - 01-26-2013, 07:47 PM
RE: Objects exported in reverse order - by oort - 01-26-2013, 11:26 PM
RE: Objects exported in reverse order - by oort - 01-27-2013, 02:35 AM
RE: Objects exported in reverse order - by micheus - 01-27-2013, 02:40 AM
RE: Objects exported in reverse order - by oort - 01-27-2013, 04:07 AM

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