05-30-2017, 01:54 PM
(05-30-2017, 03:50 AM)Mr_Ekshin Wrote: I haven't wanted to show what I'm trying to do, because they aren't done, and still look klunky. I also wanted their dogfighting aspects to be an evil surprise.In order to make easier our understanding you can use the Shell Extrude command to "copy" a piece and show us (just hide everything else), them you can Delete it and show back your objects.

It's hard to explain about something we are not able to understand (related to the shape)
Quote:#4 (that line thing). With all the information I've been shoveling into my head lately, it's funny that if I had to straighten a line at gunpoint, I still don't know how.I'm not sure that will produce exactly what you want, but by supposing that all the vertices between the two referece vertices can be aligned and spaced uniformly, you can select all the edges that connect them and use the Circularise command without move the mouse (or you can activate the input dialog [TAB] and keeping 0°A (angle) and 100%("distribution").
(05-30-2017, 10:15 AM)Mr_Ekshin Wrote: Shell extrude wouldn't work for me. The ship is a virtual mirror, and only extruded on the opposite side. So I guess shell isn't for a mirrored build.Shell Extrude produce another object, so it doesn't "work" for for mirror. But, seriously? Couldn't you work in the "real" side of the object? It would be a temporary element - a helper only.
Quote:Regular extrude (normal) worked fine. The cleanup was cake compared to some of my disasters that I've had to repair.Sure it was. At least in this case.
p.s. Just for your information, when I write [<something>] I'm referencing to hotkeys of mouse button options.