• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 7 8 9 10 11 … 32 Next »
UV Mapping Weird Alignment

 
  • 0 Vote(s) - 0 Average
UV Mapping Weird Alignment

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,681
Threads: 185
Joined: Jun 2012
#2
01-11-2018, 06:58 PM
(01-11-2018, 01:38 AM)some_yahoo Wrote: Now, no one likes jaggy, pixellated lines in their texture maps, so there ought to be a way to say...
- Select a center or edge line in a UV object
- Pick "align object horizontal" or "align object vertical"
- there should also be a way to pick multiple objects of the same types and align them all together.
I think you are talking about this, right?!

The pixelated appearance of the edges can vary in accord with the map resolution you choose to create the texture.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
UV Mapping Weird Alignment - by some_yahoo - 01-11-2018, 01:38 AM
RE: UV Mapping Weird Alignment - by micheus - 01-11-2018, 06:58 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode