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Wings 3D Development Forum Wings 3D Interface & Usage v
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Best way to "bridge" neighboring faces/ add geometry?

 
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Best way to "bridge" neighboring faces/ add geometry?

realSuperglue
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Junior Member

Posts: 3
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Joined: May 2018
#1
05-17-2018, 11:52 AM
Hello!
I have 2 probably related questions/ scenarios:

1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: [Image: f796e3a496f1782bfb52094b591c6892.png]

What would be the best/ a good way to go about this?
Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO.

2) How do I bridge 2 neighboring faces, for example in the following situation:?
[Image: f8b91ef0eeeba8673e7feb96cc02dae9.png]
That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom.

Thanks in advance.
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Messages In This Thread
Best way to "bridge" neighboring faces/ add geometry? - by realSuperglue - 05-17-2018, 11:52 AM
RE: Best way to "bridge" neighboring faces/ add geometry? - by KrisBee - 05-17-2018, 12:55 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - by realSuperglue - 05-17-2018, 01:23 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - by Fonte Boa - 05-17-2018, 03:18 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - by realSuperglue - 05-17-2018, 05:42 PM

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