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Wings 3D Development Forum Wings 3D Interface & Usage v
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Compatible openGl debug-tool?

 
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Compatible openGl debug-tool?

micheus
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#4
09-09-2019, 08:09 PM (This post was last modified: 09-09-2019, 08:25 PM by micheus.)
As you are writing a new shader code to replace the hemilight shaders, to speed up the process you can enable the Develop menu in the Preferences dialog. This way you get access to the option OpenGL Recompile Shaders.

As a tip to avoid break Wings3D - in case you make a mistake in the code -, I recommend you to: first, open the Log Window to see the result of the compilations; second, change to Use Camera Light before use the option to recompile the shader; if no error popped into the log window, then you can switch to Use Hemisphere Light safely. Smile


Also, JFYI, when you unwrap the mesh in Wings and you get into AutoUV window, if you used the OC command you can extract the painted texture by - in the Draw Options dialog - enable "Draw Faces" and "Draw Edges" with the option "Draw Border edge" and "Use vertex colors" set.

It works for entire islands or selected one. That is way to use those AutoUV shaders I added a couple of years. In this case, you just need to select one of the shaders from the list. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Compatible openGl debug-tool? - by modEmMaik - 09-09-2019, 05:56 PM
RE: Compatible openGl debug-tool? - by micheus - 09-09-2019, 07:42 PM
RE: Compatible openGl debug-tool? - by modEmMaik - 09-09-2019, 07:58 PM
RE: ModEmMaik OFP addon - by micheus - 09-09-2019, 08:09 PM

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