03-04-2020, 01:32 PM
I made a tool to import mesh sequences into Thea render but it was C# not Erlang
But in theory you just need something that can loop through a list of contents of a folder usually looking for a suffix sequence and extension then a batch operation to import, do stuff and save, then next
W3D's merge options look promising, its very similar to how Thea could merge/replace models and materials
I'll take a look, but hopefully someone a bit more Wings/Erlang savvy will be along soon
But in theory you just need something that can loop through a list of contents of a folder usually looking for a suffix sequence and extension then a batch operation to import, do stuff and save, then next
W3D's merge options look promising, its very similar to how Thea could merge/replace models and materials
I'll take a look, but hopefully someone a bit more Wings/Erlang savvy will be along soon