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Wings 3D Development Forum Wings 3D Interface & Usage v
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Tutorial: how to use 32-bits images in a material Diffuse channel

 
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Tutorial: how to use 32-bits images in a material Diffuse channel

oort
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#2
03-01-2013, 05:33 PM (This post was last modified: 03-01-2013, 05:35 PM by oort.)
Fonte Boa,
Very nice tutorial. Good that you showed how to use AutoUV in the process. I am usually lazy and just use the Snap Image tool... Smile

I was wondering why you divided the plane at first then saw you bend the leaf... Very nice... Cool

If newbies are wondering, you can use Gimp to add the Alpha channel if you do not have Photoshop. I know that PNG images work as well. Good quality image at smaller file size than BMP.... Smile

Thanks again Fonte Boa,
oort
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Messages In This Thread
Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Ran13 - 03-05-2013, 04:09 PM

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