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Wings 3D Development Forum Wings 3D Interface & Usage v
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Tutorial: how to use 32-bits images in a material Diffuse channel

 
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Tutorial: how to use 32-bits images in a material Diffuse channel

oort
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Posts: 1,184
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Joined: Nov 2012
#4
03-01-2013, 09:34 PM
Fonte Boa,
I just tested creating a PNG with Alpha using Gimp and it worked fine...

Select white area around leaf shape with Fuzzy Select Tool.
Layer > Transparency > Color to Alpha.
Save as PNG.

In Wings3D Outliner > RMB Texture > Show... See the checkerboard alpha background. Maybe there is some option you have to set in Photoshop to make it work right???

oort
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Messages In This Thread
Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Ran13 - 03-05-2013, 04:09 PM

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