• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 28 29 30 31 32 Next »
Tutorial: how to use 32-bits images in a material Diffuse channel

 
  • 0 Vote(s) - 0 Average
Tutorial: how to use 32-bits images in a material Diffuse channel

Fonte Boa
Offline

www.youtube.com/wings3dchannel

Posts: 448
Threads: 52
Joined: Nov 2012
#5
03-01-2013, 09:43 PM
(03-01-2013, 09:34 PM)oort Wrote: I just tested creating a PNG with Alpha using Gimp and it worked fine...

Oort, when possible, could you please attach this png file here at forum or post it at imageshack (or anywhere)? I would really like to open it in photoshop to understand the situation: thank you very much for the tip! Smile Usually at work i just work with tgas, tifs and jpgs.
__________________________________
www.youtube.com/wings3dchannel
http://www.facebook.com/wings3dchannel
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Ran13 - 03-05-2013, 04:09 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode