11-19-2012, 03:22 AM
These stick out like sore thumbs to me.
1: I know it's meant for low poly work and maybe it's just the machines I use, but It'd be nice if it could handle heavy meshes easier.
2: Sometimes you want to get rid of an edge, but the inner workings won't let you dissolve it and you end up trying weird work arounds just to make it possible to delete the edge.
3: Maybe I don't know how to adjust the pan settings, but panning barely pans the view.
4:If maybe there was a way to do poly by poly in spite of the weds. I know holes are allowed.
5:A cut tool that allows arbitrary number of corners within a face.
6: wings is very efficient and well thought out. I find myself wishing other apps could do what it does because it makes sense to (for example) being able to move all selected faces according to their individual normals, or to scale edges by shrinking individual islands of selected edges, or being able to set an arbitrary vector to do an operation on such as extrude or move.
7 (ha!) Maybe a c++/opengl fork/re-implementation of wings3d to take advantage of the huge pool of cpp coders available that could potentially push wings3d to unheard of levels. (maybe once they get how it works on c they could hop over to erlang and well, do great things with it. -or vice versa.)
8: I understand the value of free time, so I'd be happy with just one of these being met eventually
1: I know it's meant for low poly work and maybe it's just the machines I use, but It'd be nice if it could handle heavy meshes easier.
2: Sometimes you want to get rid of an edge, but the inner workings won't let you dissolve it and you end up trying weird work arounds just to make it possible to delete the edge.
3: Maybe I don't know how to adjust the pan settings, but panning barely pans the view.
4:If maybe there was a way to do poly by poly in spite of the weds. I know holes are allowed.
5:A cut tool that allows arbitrary number of corners within a face.
6: wings is very efficient and well thought out. I find myself wishing other apps could do what it does because it makes sense to (for example) being able to move all selected faces according to their individual normals, or to scale edges by shrinking individual islands of selected edges, or being able to set an arbitrary vector to do an operation on such as extrude or move.
7 (ha!) Maybe a c++/opengl fork/re-implementation of wings3d to take advantage of the huge pool of cpp coders available that could potentially push wings3d to unheard of levels. (maybe once they get how it works on c they could hop over to erlang and well, do great things with it. -or vice versa.)
8: I understand the value of free time, so I'd be happy with just one of these being met eventually