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Wings 3D Development Forum Wings 3D Interface & Usage v
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Tutorial: how to use 32-bits images in a material Diffuse channel

 
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Tutorial: how to use 32-bits images in a material Diffuse channel

Ran13
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#7
03-05-2013, 04:09 PM (This post was last modified: 03-05-2013, 04:17 PM by Ran13.)
As always, in AdobePS, if you want to use your images in other apps, always use the "Save for Web..." option. This option will give you the correct options in AdobePS for a proper 32b PNG.

(It'll list "PNG-24", but just make sure the "Transparency" box is checked)
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Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Ran13 - 03-05-2013, 04:09 PM

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