engrenage Wrote:Darn I didn't see there was a second page to the thread until nowI though you had gave up.

I see two situations for what you have talking about:
- start from a flat object and inflating it to create the 3D object;
- have a 3D object and "slice"/cut it in a way the faces can be unfold in a flat piece.
For the first one what I have seen in other 3D apps is the use of cloth simulation. I didn't see any process of unfold the resulting object. (it's available in the last version of Blender)
For the second I still think that cut the object manually seems to not be that complicated if we want just ensure the unfold process will not produce any distortion (something acceptable for the texturing workflow).

I see the addition of an option to export the UV map as a .svg or .eps file format more feasible, since we already have an option to do that with the 3D object on the viewport.