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Wings 3D Development Forum Wings 3D Interface & Usage v
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mirror texture setting

 
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mirror texture setting

Old Murgh
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Junior Member

Posts: 10
Threads: 2
Joined: Jan 2022
#3
03-16-2022, 01:02 AM
Quote:Anyway, see if this can be useful to you...
That looks really useful, but in this instance it's different.
I haven't used the virtual mirror.
My basic model seemed ready to UV map. I cut and made my pieces, created the external texture, and began making the tex in my image editor. There is written text in this image..

When I refreshed my texture on the model, I see that the written text is applied to the model with the letters backwards, as if seen through a mirror. (otherwise I probably wouldn't have noticed this weird thing).

I am thinking either the model came with some unusual default setting, or I touched something wrong that I want to undo, or something strange happened in the conversion to .obj file.

So, since it shouldn't be hard to make my text mirror backwards in my image editor I see this as the easy fix, but I would like to know if I could remedy my model and make it regular text forward usable again.

Could the 'flip command' have been used somehow to make this happen?
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Messages In This Thread
mirror texture setting - by Old Murgh - 03-15-2022, 07:21 PM
RE: mirror texture setting - by micheus - 03-15-2022, 09:02 PM
RE: mirror texture setting - by Old Murgh - 03-16-2022, 01:02 AM
RE: mirror texture setting - by Old Murgh - 03-16-2022, 07:42 PM
RE: mirror texture setting - by micheus - 03-16-2022, 07:44 PM
RE: mirror texture setting - by micheus - 03-16-2022, 07:53 PM
RE: mirror texture setting - by Old Murgh - 03-16-2022, 09:19 PM
RE: mirror texture setting - by micheus - 03-16-2022, 10:14 PM
RE: mirror texture setting - by Old Murgh - 03-16-2022, 10:20 PM

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