01-04-2023, 12:09 AM 
	
	
	
		Thanks Micheus!
Good to know.
So yeah, it's a bit of a complicated story, but I had a quick n dirty proc-gen anim that writes a 1000 frames, with each frame in its own OBJ file.
In the end, I decided to hack my game engine to support this weird use case, to generate the images.
	
	
	
Good to know.
So yeah, it's a bit of a complicated story, but I had a quick n dirty proc-gen anim that writes a 1000 frames, with each frame in its own OBJ file.
In the end, I decided to hack my game engine to support this weird use case, to generate the images.
 
	 
