ggaliens,
In the past when I was playing with sculpted prims I was wanting something like this to wrap a simple prim shape around a more complex shape. I will have to try it and see how well it works. Just out of curiosity since I have lost interest in sculpted prims...
For creating clothes I think the Shell Extrude command works pretty good. I only did a quick test a long time ago.
I think shrink wrap is a good name. Blender has a shrink wrap tool that can be used for making clothes.
It would be interesting if this could be the first step in a cloth simulation. Drop a plane on a table to make a table cloth. Maybe use hard edges around top edge of table to define point where contact with table stops???
You have forced me to post the following link to a Pov-Ray cloth simulation program... Pov-Ray cloth
Also, getting even further off topic, can some of the shrink wrap code be used to improved scatter bodies so that spheres placed on a plane do not penetrate the surface of the plane?
Edit: I did a quick test with a sculpted prim model and I see that the original mesh shape that gets shrinked onto the target does not keep all of its original faces so it will not work with sculpted prims. No big deal... just an FYI for any who might still play with sculpted prims.
oort
In the past when I was playing with sculpted prims I was wanting something like this to wrap a simple prim shape around a more complex shape. I will have to try it and see how well it works. Just out of curiosity since I have lost interest in sculpted prims...

For creating clothes I think the Shell Extrude command works pretty good. I only did a quick test a long time ago.
I think shrink wrap is a good name. Blender has a shrink wrap tool that can be used for making clothes.
It would be interesting if this could be the first step in a cloth simulation. Drop a plane on a table to make a table cloth. Maybe use hard edges around top edge of table to define point where contact with table stops???
You have forced me to post the following link to a Pov-Ray cloth simulation program... Pov-Ray cloth
Also, getting even further off topic, can some of the shrink wrap code be used to improved scatter bodies so that spheres placed on a plane do not penetrate the surface of the plane?
Edit: I did a quick test with a sculpted prim model and I see that the original mesh shape that gets shrinked onto the target does not keep all of its original faces so it will not work with sculpted prims. No big deal... just an FYI for any who might still play with sculpted prims.
oort