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Pacific rim

 
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Pacific rim

olve11
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Posts: 233
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Joined: Dec 2012
#4
11-26-2013, 01:23 AM
(11-25-2013, 09:37 PM)Dimitri Wrote: The modelling is quite good... the texturing is in need of some more work, however. So as it is makes the creature look very flat... its body parts are difficultly discernible. A less dark colored texture, some carefully put bump maps and some variations on texture's colors may help. A better staging too is important... better lighting of the scene would enhance the feel of depth in the scene's space, for example.

Btw, which renderer did you use for making the wire render?

Hello Dimitri
Textured model took me 3 hours + render.
So it was enough to quickly.
I made this new texture:
in the normal map I am a beginner because look worse


mutawore 2b


mutawore 2a
InExPro studio

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Messages In This Thread
Pacific rim - by olve11 - 11-25-2013, 12:16 AM
RE: Pacific rim - by Dimitri - 11-25-2013, 09:37 PM
RE: Pacific rim - by micheus - 11-25-2013, 09:46 PM
RE: Pacific rim - by olve11 - 11-26-2013, 01:23 AM
RE: Pacific rim - by fredanna64 - 11-26-2013, 05:51 PM
RE: Pacific rim - by Dimitri - 11-26-2013, 11:00 PM
RE: Pacific rim - by olve11 - 11-27-2013, 09:52 AM

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