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Wings 3D Development Forum Wings 3D Interface & Usage v
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Some topology advice

 
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Some topology advice

VladD
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Posts: 60
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Joined: Dec 2013
#7
01-03-2014, 05:49 AM (This post was last modified: 01-03-2014, 05:50 AM by VladD.)
(12-30-2013, 09:21 PM)micheus Wrote: it seems that in this situation (Detail=0) we would get the same result using just Wings3d - using sculpt mode after smooth the model -, since the mesh seems to have been smoothed about twice (by Sculptris). Doesn't seems?

err.... I'm not sure if I understood what you meant correctly, but if I set the detail slider in sculptris at zero before importing, then import as a new scene, sculptris doesn't subdivide the imported mesh actually. Which can be quite useful for simple edits, or to benefit from Sculptris nice 3D paint tools.
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Messages In This Thread
Some topology advice - by Plervertex - 12-24-2013, 02:47 AM
RE: Some topology advice - by Justanother1 - 12-30-2013, 04:52 AM
RE: Some topology advice - by micheus - 12-30-2013, 09:21 PM
RE: Some topology advice - by Plervertex - 12-31-2013, 02:25 AM
RE: Some topology advice - by micheus - 12-31-2013, 03:25 PM
RE: Some topology advice - by VladD - 01-03-2014, 05:49 AM
RE: Some topology advice - by Justanother1 - 01-02-2014, 05:20 AM
RE: Some topology advice - by micheus - 01-03-2014, 01:10 PM

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