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Attempt at Khet Set

 
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Attempt at Khet Set

VisualMelon
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Posts: 6
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Joined: Jun 2013
#3
01-03-2014, 05:57 PM (This post was last modified: 01-03-2014, 06:27 PM by VisualMelon.)
Hi micheus, thanks for the suggestions - I infact have to triangulate the models before export (my model format requires it and the converter is appropriately lazy), sorry if the work-flow wasn't quite clear (the smooth models in the first screenshot are smoothed and triangulated (the exact models I export)). Even so, yes, there are some n-gons in there that I should address, thanks for pointing that out!

Indeed the dots are a result of the hard edges (and I should think the nature of non-linear depth calculations for perspective projections), and I felt they were probably necessary to yield the overlapping tile effect I'm after, but I will go ahead and try without them and see what happens.

Edit/Update
Putting those soft edges in looks rather promising! I always felt like it might be a bit dodgy, but after a couple of smooths worked out rather well. Shown with point-light somewhere directly above:

[Image: khetPharaohSoft.png]

After adding a bit more geometry (basically cut each "row" up a bit more) it's starting to look more like I envisioned. No fun lighting here:

[Image: khetPharaohSoft2.png]

I'll keep playing with it (could probably do with being extruded/bumped out a bit), and might upload a screenshot from in-game tomorrow or something.

Thanks micheus! Smile
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Attempt at Khet Set - by VisualMelon - 01-03-2014, 05:22 PM
RE: Attempt at Khet Set - by micheus - 01-03-2014, 05:50 PM
RE: Attempt at Khet Set - by VisualMelon - 01-03-2014, 05:57 PM

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