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Wings 3D Development Forum Wings 3D Interface & Usage v
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UV Mapping Texture File Assignment

 
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UV Mapping Texture File Assignment

wl51
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Junior Member

Posts: 2
Threads: 1
Joined: Jan 2014
#1
01-14-2014, 06:56 PM
Hi all, I'm a new user to Wings3D and I've just spent a bunch of time learning how to UV map. I broke my model into all the separate pieces, which all had their own material created in the outliner, then proceeded to unfold all of them. This all occurred on the default 256x256 auvBG texture file. I combined all the pieces to get all the UV maps onto one file, then in the autoUV window, I realized I wanted a higher resolution file. I tried the create texture feature to make a 512x512 file, painted that file how I wanted it, but now I can't figure out how to assign that file as the texture. All of my component materials show the texture file as auvBG with only the option to delete.

How do I assign a different texture file to my model? Am I completely hosed? Should I have picked my texture size before doing all my UV unfolding? What am I missing?
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UV Mapping Texture File Assignment - by wl51 - 01-14-2014, 06:56 PM
RE: UV Mapping Texture File Assignment - by micheus - 01-15-2014, 09:50 AM
RE: UV Mapping Texture File Assignment - by wl51 - 01-15-2014, 07:59 PM
RE: UV Mapping Texture File Assignment - by Justanother1 - 01-19-2014, 07:17 PM

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