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Wings 3D Development Forum Wings 3D Interface & Usage v
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UV Mapping Texture File Assignment

 
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UV Mapping Texture File Assignment

Justanother1
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Posts: 88
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Joined: Jan 2013
#4
01-19-2014, 07:17 PM
Any Image any size is fine, but you'll notice they all import square in Wings3d ... images of 256, 512, 1024, 2046, 4096 are the size of Ram Memory blocks. if you use a 600x600 image, it will still take up a 1024x1024 block, so it's better to keep them in those sizes!

Also, There's a program called Roadkill. It's what Blenders auto-Unwrap is based on. It does a better job unwrapping some shapes. Usually I'll make my seams in Wings3d .. Project Normal (faster) then export and let Roadkill re-unwrap those islands. Then import it back into Wings3d and use the UV-tools there to move and rotate the Islands for tighter packing and more texture space.

Once you have good UV's, might I suggest you try "Painting" your model in Sculptris... Of Course Paint.NET is getting way cool these days, and has tons of Plugins, many for stuff we need like Seamless textures and Normal Maps
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Messages In This Thread
UV Mapping Texture File Assignment - by wl51 - 01-14-2014, 06:56 PM
RE: UV Mapping Texture File Assignment - by micheus - 01-15-2014, 09:50 AM
RE: UV Mapping Texture File Assignment - by wl51 - 01-15-2014, 07:59 PM
RE: UV Mapping Texture File Assignment - by Justanother1 - 01-19-2014, 07:17 PM

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