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Wings 3D Development Forum Wings 3D Interface & Usage v
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Absolute position vertices in UV editor?

 
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Absolute position vertices in UV editor?

Sirisian
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Joined: May 2014
#4
05-10-2014, 08:51 PM (This post was last modified: 05-10-2014, 08:54 PM by Sirisian.)
Nova, thanks for the tab trick, but it only does offsets. I think micheus summed up where I'm stuck.

I'll explain the issue in more detail. Say I have a rectangular prism. I select a face and project normal. I can move the object to the bottom left so the bottom left vertex is at (0, 0). The issue is I don't know where the other vertices are so I can't even offset to place them at exact coordinates. (Well the top left will be at (0, 1) and I know the y position of the other ones since it takes up the full height for the rectangle).

One way I guess I can hack it to work is to resize the area into a square then project normal and move the vertices from there, but it's obviously less than ideal.
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Messages In This Thread
Absolute position vertices in UV editor? - by Sirisian - 05-10-2014, 08:26 AM
RE: Absolute position vertices in UV editor? - by Nova - 05-10-2014, 04:29 PM
RE: Absolute position vertices in UV editor? - by micheus - 05-10-2014, 07:14 PM
RE: Absolute position vertices in UV editor? - by Sirisian - 05-10-2014, 08:51 PM
RE: Absolute position vertices in UV editor? - by Nova - 05-10-2014, 11:04 PM

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